среда, 15 января 2020 г.

MEGAFIERS TERRAIN FREE DOWNLOAD

If you are using GE 7 with the Terrain plugin and the texture grab is not working then it is due to the registry keys not being set correctly when GE 7 installs, you can fix that by uninstalling GE 7 and install GE 6 from Google that will correct the registry settings. We have also change the limits on some of the params. The docs still mention installing GE6 but I see no way to get that version anymore. The plugin makes use of DEM data that is available freely on-line but instead of you having to locate the right DEM file for your needs, patching them together and importing the data manually our plugin allows you to directly set a latitude and longitude coordinate and the plugin will automatically locate the right data and import it into 3DS Max and generate a mesh to your desired level of detail. By default the mesh generated will use Flat Projection so a mesh of length 10 and width 10 will appear square, but for more accurate results you can turn this off, the plugin will then adjust the size based on the location on the world the data is coming from, so as you near the poles the width will get narrower to correct for the curvature of the earth. megafiers terrain

Uploader: Samurn
Date Added: 24 March 2010
File Size: 17.56 Mb
Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X
Downloads: 12420
Price: Free* [*Free Regsitration Required]





The plugin allows you to color your mesh based on height with a user customizable color table. Some of the limits on params have been raised Bet version of version. You can tell the plugin the resolution of the texture you want to apply to your terrain mesh and it will automatically produce the texture for you. You can control how much of your systems ram is used in the cache buffer, as well as setting the location megafies the data files to be saved for quick retrieval later.

megafiers terrain

Once built you can make use of any of the advanced shaders or systems available in the asset store to tailor the generated terrains to your exact needs. Sometimes you may have a region you wish to model that has been marked megafierw in Google Earth if so you can make use of the KML importer.

As this is a Beta release some of the options below may not work or may be changed as future releases are made, we will update the page as the product evolves over the testing period and later updates. This works well tetrain most cases. There will also be a movement gizmo in the bottom left of the terrain which you can drag to scroll the terrain model around.

CGTalk | Terrain Plugin Update for 3DS Max

The lines or 3d objects in the file will also be added to the scene as objects. We have just released our Terrain plugin for Max If you are buying multiple licenses please contact us for further ,egafiers keys.

This set of params allows you to customize the colors used and the elevation at which each is applied. This can be used to scale the vertical component of the generated terrain mesh, a value of 1 will use the values provided by the DEM data, a value of 2 will double the value etc. When you have downloaded the plugin you will have a Rar file which contains all version of the plugin both 32 and 64 bit.

We have just released an update for our Terrain plugin for 3DS Max. The pixel error value for the generated terrain can be set here for ease of use, this value controls how many polygons Unity uses to render the terrain, a value megfaiers 1 will result in very detailed terrains where as higher values will mean the terrain will LOD quicker. The data will be stored on your system so future alterations will not require data to be megafiwrs downloaded.

I am curious about the update in regards to capturing textures with the latest Google Earth Pro 7. You can then update the mesh after any change by clicking the Apply button. Skip to Main Content Area.

An example of the workflow can be seen in the video below. You can tell the plugin the resolution of the texture you want to apply to your terrain mesh and it will automatically produce the texture for you.

megafiers terrain

Tagged With 3ds Max Plugin Tags earth google kml landscape terrain. We have improved the licensing system to make it more flexible, easy to use and not have the problems some users were experiencing with having to keep entering keys etc.

Terrain Plugin Update for Max 2018

I don't know what to do about this, is anyone have contact with this developer? A video of the new system is below. Info You will need a working internet connection to mgeafiers the product after purchase on the machine the plugin will be installed on. The plugin makes use of DEM data that is available freely on-line but instead of you having to locate the right DEM file for your needs, patching them together and importing the data manually our plugin allows you to directly set a latitude and longitude coordinate and the plugin will automatically locate the right data and import it into 3DS Max and generate a mesh to your desired level of detail.

You can then install GE 7 again if you want to though we suggest using GE 6 as you can turn of the elevation data completely in 6 which makes for faster grabs and in some cases a slight improvement in quality. You can easily rescale the whole color graduation by changing this value, this is the new highest value terrrain will used in coloring the mesh, all the color slots will be adjusted.

The Terrain plugin is also available on the Autodesk App Store Some examples of meshes built in a couple of minutes using the plugin including texture generation. You are free to drag the location around and zoom in or out and the plugin will fetch any new data it needs and rebuild the mesh automatically. A new version of the Terrain plugin is now available, if you have purchased the system just go to the store page and fill in the form to get the new version.

You are free to drag the location around and zoom in or out and the plugin will fetch any new data it needs and rebuild the mesh automatically. In previous versions KML based terrains did not zoom correctly and used a different system to build the terrains, this has now been removed so uses the same pipeline as normal terrains, so functions such as zooming work correctly on KML based terrains.

Other changes to this update sees the inclusion of the KML importer to allow you to easily match up your terrains to locations you have exported from Google Earth, there is a video showing this new feature below.

Комментариев нет:

Отправить комментарий